
#System shock 2 hd mod rebirth free
A new alternative esp that removes all restrictions on spellmaking/enchanting, meaning you are now free to use fortify attribute, fortify skill etc.New model an icon for Magebane (old model was missing a few pieces, including the pommel).New model and icon for Blood Feast Shield.New model and icon for Potion of Heroism.New model and icon for Elexir of the Imperfect.New model, icon and textures for Shield of Shadows.New texture and icon for the Adamantium Shield.The textures now sort of match the rest of the Steel Armor set. New textures and icons for the Steel Towershield and Steel Shield.Hundreds of graphical tweaks, fixes and improvements.These changes will affect all weapons within each class, except for some artifacts and uniques. Weapons Tweaked the weapon speed of a few weapon classes, as I felt they were a tad too slow and didn't feel that fun to use. Winged Twilight health from 325 to 300.Ascended Sleeper (Dagoth) health from 450 to 375.Ascended Sleeper health from 400 to 350.Ash Gouhl (Dagoth) health from 300 to 250.Two color varations of the Exquisite Robe.Added a museum attendant to the Hall of Wonders in Ebonheart, who can tell you a little something about the items on display.Added two new outposts guarding the western and eastern approach to Vivec.

The dock area has been completely revamped.Added some clutter to the canton walkways.Added some new structural elements to differentiate it from the Vivec cantons.Pelagiad, Halfway Tavern - Seyda Neen, Red Lantern. Caldera, Falanaamo's House - Caldera, Governor's Hall - Caldera, Caldera, Verick Gemain's House. Sadrith Mora, Dirty Muriel's Tradehouse. Expanded or added more detail to the following interiors:.Added a bit of clutter to the High Fane exterior in Vivec.Wind Salts and Void Essence will no longer drop in common ingredient containers.Corprus monsters are now more likely to spawn in the Red Mountain region, compared to blighted creatures.Animated Pilgrims are now named, meaning they will no longer refer to themselves as "I'm Pilgrim" in dialogue.Fixed some leveled lists that didn't work properly.Fixed geometry issues inside the Dwemer ruin Bthusal.Fixed an issue where one bottle of Pyroil Tar was stuck inside geometry.Fixed an issue where the Imperial Broadsword was using the Imperial Shortsword model.Fixed an issue where the Pelagiad mercenary, Lucret Closcius, would sometimes get stuck inside geometry.While at it I also gave it a more fitting enchantment. Fixed an issue where the Hunter's Belt had no enchantment.

